Using 3D to unwind... Who could have predicted?
I've spent the class modelling and rigging this chap with a fantastic nose and now he's finally able to animate. We started with a wee walk cycle and now we're onto tackling a past 11 second club sound-clip. I'm working with Birte for this and she's doing the other character, so you can only see mine at the moment. It's just in the rough key section at the moment, with a blank gap in the middle in order to play off Birte's animation but I think it's looking rather nice for a first attempt. Take a look:
I can already spot some things I need to change - subtle movements and more natural poses etc, but yes. Thoughts are always welcome. I just wish I'd rigged and skinned it better. Immature impatience.
I got bored one night so modelled a wee fruit stall for the animation:
How my principles have changed...
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