Woah, how is it just so easy to forget to blog.
Well, I promised you something productive, and something productive you're going to get. I've finished the environment for Birte's film: Sandmen. Huzzah! Kinda blitzed it in two days of intensive Maya-ing which is kind of concerning... It's probably riddled with mistakes. Ach well. Here it is for you as it stands at the moment:
And that's my first piece of degree work done... Hmm... I'm not sure how I feel about that...
Showing posts with label Modelling. Show all posts
Showing posts with label Modelling. Show all posts
Wednesday, 12 June 2013
Wednesday, 1 May 2013
Les Retrouvailles
This year, I decided to continue my 3D work. It was given as an option, but I decided to persevere. Employability and all those shenanigans... This semester we were focusing on character work, so we modelled, rigged and animated a character. People were following a standard template, but after having had a bad experience with this certain model last year, I couldn't bring myself to face it. So I decided to challenge myself and make my own; Dave.
He started out as a doodle in my sketchbook as our tutor talked through something I probably should have been listening to...
He started out as a doodle in my sketchbook as our tutor talked through something I probably should have been listening to...
Which then led onto a turnaround:
Which then led onto the final model:
And then rigged:
(And then later textured but I don't have that file with me...)
I'm aware that if you have been following my blog, you'll perhaps recognise this man with the wonderful nose. To be honest, I just chose to model him because of the nose. When it came round to animating him, I didn't really have any idea what to do as I didn't know what kind of person he was. So I just got stuck in and started playing about and his personality just sort of appeared through the tangled web of the graph editor. So I animated him and enjoyed it.
I'll upload the 3 wee tests I did tomorrow - the converter on my laptop has given up tonight...
So, yes. That was all well and good. I handed in and headed home feeling content. But then I got the itch to work again. With no desire to touch my grad film for a while, I naturally came back to this (and drawing cartoons of myself of course) and felt I wasn't ready to let him go yet.
I've managed to land the chance to get a tour round the awesome MacKinnon and Saunders studio (think Tim Burton, Fantastic Mr Fox and Postman Pat) so felt like it would be beneficial to have some character sheets for Dave. Make it look like I actually did it officially instead of off the cuff. With a minor style development which seems to have snuck up on me from nowhere (not that I'm complaining) I sat in the sun and doodled some expressions for the first sheet of the Model Pack:
I'm really pleased with these, though I should probably go in and tidy them up. Like I've said before, I don't really feel character stuff is my forté, so when things turn out how I want them, it seems like a success. So. Plans:
1. Finish the model pack
2. Finish inbetweening the incomplete 3D scenes
Then Bonus:
1. Do some more 3D tests
2. Design a new character for him to interact with
3. Do some 2D tests.
I actually really want to do some 2D tests. Hoping to acquire Flash in the near future (alongside a new compooper, finally) so as I'm feeling comfortable drawing him, he could be a good place to start.
We'll see.
À la semaine prochaine!
Wednesday, 30 January 2013
Maya 2012, 2012
I knew this was going to happen... I've become blog unresponsive. I'm busy starting work on my 4th year film which is basically just script writing and very little visual work that I feel ready to parade to the world. So, to combat these dry spells, I had prepared material for times of need.
Not only am I a 2D animator (or learning to be) I also enjoy dipping my toe in the digital world. Here are a couple of models I made last semester in Maya 2012, focusing on realism.
I then went on to texture this model, but as I ran out of time and my lighting is embarrassingly dodgy, I'll save that for a later upload.
Hopefully get some nice personal work up over the weekend or summin'. It'll probably be a lion. Brace yourselves.
Not only am I a 2D animator (or learning to be) I also enjoy dipping my toe in the digital world. Here are a couple of models I made last semester in Maya 2012, focusing on realism.
Pure NURBS Modelling
Pure Polygon Modelling
Hopefully get some nice personal work up over the weekend or summin'. It'll probably be a lion. Brace yourselves.
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